﻿using System;
using ProtoBuf;
using ZyGames.Framework.Common;
using ZyGames.Framework.Collection;
using ZyGames.Framework.Model;

namespace ZyGames.DZPocker.Model
{
	/// <summary>
	/// 转盘奖励配置表
	/// </summary>
	[Serializable, ProtoContract]
	[EntityTable(AccessLevel.ReadOnly, DbConfig.Config)]
	public class DialInfo : ShareEntity
	{

		/// <summary>
		/// </summary>
		public DialInfo()
			: base(true)
		{

		}
		/// <summary>
		/// 
		/// </summary>        
		[ProtoMember(1)]
		[EntityField(true)]
		public int ID { get; set; }

		/// <summary>
		/// 
		/// </summary>        
		[ProtoMember(2)]
		[EntityField]
		public int GameCoin { get; set; }

		/// <summary>
		/// 
		/// </summary>        
		[ProtoMember(3)]
		[EntityField]
		public string HeadID { get; set; }

		/// <summary>
		/// 
		/// </summary>        
		[ProtoMember(4)]
		[EntityField]
		public decimal Probability { get; set; }

		/// <summary>
		/// 
		/// </summary>        
		[ProtoMember(5)]
		[EntityField]
		public string ItemDesc { get; set; }


	}
}